Guides, updates, and behind-the-scenes from the team keeping 180k servers online.
FEATUREDRLCraft eating your tick rate? Here's the exact JVM flags, pregen strategy, and plugin swaps we use to keep 200-mod packs running at a locked 20 TPS.
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Every bow enchantment with its exact numbers — the Power V math, the Infinity vs Mending call, an anvil order that dodges “Too Expensive”, and PvP vs farm builds.
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Every sword enchantment with real numbers — the Sharpness vs Smite math, why Looting III pays for everything, Sweeping Edge's Java-only trick, and the anvil order.
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What Protection IV actually reduces (64% across a full set), the boots stack, helmet picks, and the three treasure books your set is probably missing.
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Fortune III averages 2.2× diamonds, Silk Touch banks the block — the two-pickaxe strategy, what Fortune actually works on, and Efficiency V's real speed.
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Quick Charge III cuts the reload to half a second, Multishot triples firework rockets, Piercing IV ignores shields — the build and the fork explained with numbers.
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You can't craft a trident, so enchant the one you have correctly: Loyalty + Channeling vs Riptide, Impaling's Java fine print, and the lightning tricks.
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The mace rewards falling: Density's per-block damage math, Breach against armored players, chaining smashes with Wind Burst, and which vaults drop the books.
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The biggest panel release yet — in-browser file editing with syntax highlighting, per-world TPS graphs, and a faster console.
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Which server software should you actually run? We benchmarked all three on identical hardware so you don't have to.
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How the Blockhaven team scaled a single survival world to 400 concurrent players without a proxy network.
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What actually happens during a booter attack, why whitelists don't help, and how L7 mitigation keeps you joinable.
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Latency for South America and South Asia just dropped by up to 140ms. Existing servers can migrate in one click.
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The 3-2-1 rule for Minecraft: how to combine automatic snapshots, off-site copies, and pre-update backups.
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